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Victoria 2 wiki sweden
Victoria 2 wiki sweden







" The Ultimatum" event (id# 96136) is triggered by another event which appears for an AI great power (who cannot have an alliance or a truce with the player) and consists of the following: The ultimatum is essentially "dismantle your empire or be dismantled by force". Within a year of a player with the International Pariah country modifier reaching double the infamy limit (so 50), they will receive an ultimatum from another greater power- usually it is the highest-ranking AI country, but not always.

  • Any country which is run by the AI, is of rank 16 or higher and is not an ally, not in your sphere and not your vassal will have its relations with you reduced by -100.
  • This modifier is retained until the player's infamy level is reduced below 25.
  • Adds the "International Pariah" modifier, which reduces diplomatic points by 25%, reduces prestige gain by -0.2 and increases non-accepted pop militancy by +0.2.
  • does not have either the "International Pariah" or "Punitive Effects" country modifier.
  • We will have to be careful in the future, lest we face not a single enemy but that of the world's great powers united against us." There are even efforts to stir up our own citizens against us.
  • Text: "There are rumblings in the international community regarding $COUNTRY$'s warlike demeanor, and some are talking about the need for a united front to contain $COUNTRY_ADJ$ aggression.
  • Once the player reaches 1.5x the regular infamy limit (so 37.5), the " Price of Infamy" event (id# 96130) can fire: If you win after all that? Your infamy is reset to 25. What's more, other powers will be encouraged to join in on the war, possible meaning a multi-front battle between many nations. even if the regular Great War system has not been activated. Once you reach above a certain level of infamy, you gain notoriety as an international pariah- and eventually an AI great power will give you an ultimatum: dismantle your empire or suffer the consequences. So the Infamy Wars system attempts to address that. so what? It won't reduce their infamy (meaning more countries will simply gangpile upon them), and doesn't do anything more than force them to pay reparations and disarm their military (so long as the bug which prevents that disarmament from happening if they're still at war with someone else doesn't pop up). Not only that, even if the player did manage to have someone attack and successfully enforce the Containment wargoal. The AI will be too frightened to do anything about it, and any wars the player gets into will be restricted to single opponents unless he's very unlucky. So once a player has sufficient military strength they can effectively ignore the infamy limit entirely. Even if they did seek out allies, those other allies might very well refuse to join in on such a war because they personally do not stack up against the opponent, even if together the allies might stand a chance. but will they? Often the AI is reticent to attack someone who is militarily more powerful than itself, and it there is no such thing as seeking out allies to attack.

    #VICTORIA 2 WIKI SWEDEN FREE#

    The problem with the Infamy system in Vanilla Victoria II is simple: once you raise above the 25 infamy barrier, other great powers are free to attack you with the Containment wargoal. A World War 1 American propaganda poster.







    Victoria 2 wiki sweden